Star Juggler (0.3.2-Menu)
Woah, jumped to 0.3.2 ? Yes, I originally modified the pick-ups to show up every time 10 enemies are killed but got the old issues when it's picked up mid-transition. Things like switching the tween order thus continuing a fade-out. That sort of nonsense.
I finally solved the issue by remaking a master tween with show,wait and hide tweens. This way I could easily stop and restart it. Note that to restart it I had to recreate the tweens as their relationship was lost when using start().
All in all, there's still plenty of things I don't know/understand about PhaserJS but I'm using more and more of its features.
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