And here it is, a fully playable version with several levels.
It's still missing the ending animation and sounds but the gameplay is working well.
Here's the run-down of the new features:
- Bumpers (the round things), Hard-blocks (looks like a lozenge) and Spikes now appear and work according to their types
- Each dream (or Level) has it's own 4 colors,
- A Dream/Game Over message appears and indicates the total time taken to complete the dream/game (in seconds).
- Spizzy thinks/makes a comment per level, much like in the introductory one.
While unexpected I learned some new things about PhaserJS (namely, creating a group with physics enabled for each child).
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